Post by Carmine on Jul 30, 2012 3:54:52 GMT -5
Name: Carmine
Alias: Space Sheriff Ryder
Race: Unknown, but will function as Tuffles
Age: 32
Gender: Male
Alignment: Good
Appearance:
Personality: Very heavily justice oriented, Carmine is a self-styled Space Sheriff. He defends the meek and loathes the corrupt. He is not, however, unreasonable. He is aware that many of those in power are in actuality awful, corrupt people, and so he is wary when pursuing known criminals. His overall approach to arrests is to detain the suspect, and then find out whether or not they are, in fact, the ones making the universe a worse place to live in. Sometimes he delivers them to their judgement. Sometimes he lets them go. In particularly rare cases, he helps them topple an insidiously evil government.
The law he follows isn't written down anywhere - it's the unspoken law of justice.
History: Raised on a fairly remote planet, Carmine's mother passed away giving birth to him. His father was a scientist specializing in mechanical engineering, and had been posted on this particular planet in an attempt to re-evaluate it's industrial infrastructure to increase productivity and profitability for the World Trade Organization. Ultimately it was a low-level position with only mediocre pay, but a job was a job and now he had a little mouth to feed.
Carmine's family was not blessed with the ability to manipulate their life energy like many other races of the universe, and as a result at the end of the day Carmine's father was weaker and more frail than most of the people he worked with. They resented that he had any position of authority when the bulk of them could pop his head like a grape. Little Carmine worried about his father terribly every day, not understanding what it was that kept the planet's angry local factory workers in check.
When Carmine was sixteen, his father revealed to him exactly what gave him the edge he needed. He'd developed a system that could replicate the effects of ki manipulation, and thus make him far stronger than he was normally. Until then, Carmine had been home schooled by his father and had little social interaction with other children or people in general. He had spent his time alone mostly reading and playing card games with a little A.I. his father had developed to keep him company called Wub Wub. He'd not been unhappy, perhaps a bit bored, but he understood - he didn't want to get killed by any kids whose dad had a grudge.
A year later, on Carmine's seventeenth birthday, he woke up to find his father already at work, a box on the kitchen counter with a card that said "Do Not Open Until Celebration". Carmine waited excitedly for his father to come home from work. But his father was late. An hour. Two hours. Finally, four hours late, someone knocked on the front door of his little family home. He answered, and at the door was the local law enforcement - a single, older sheriff, a joke in the eyes of the civilians. His hat in his hand, he delivered to Carmine the worst possible news. His father had been killed.
The sheriff told Carmine flat out that while the official cause of death would be ruled as a freak accident, it was likely that foul play was involved, that it had been a murder. He urged Carmine to find a way off the planet, to go somewhere - anywhere - safe. Carmine invited the sheriff in, for the sake of good manners, and as the sheriff sat down at the kitchen table, Carmine caught sight of his birthday gift. He excused himself to open it.
Inside the box was a jacket, a pair of gloves, a chrome silver ball, and a note. The note explained that the items were all part of a prototype upgrade version of his father's power system, a version that he wanted Carmine to test extensively and develop for himself over time. Included was a basic operation manual. Carmine asked the sheriff to leave and apologized.
Over the following weeks, Carmine taught himself how to properly use his system, which when activated covered him in a special sort of energy-plate armor, which was capable of shifting its capabilities based on input from a series of data cards. When a card was swiped through the reader on the left forearm, the suit would replicate any number of effects.
Once Carmine felt he was comfortable with the use of his suit, he approached the sheriff and asked for the names of the men who had been involved in his father's death. When the sheriff asked if he knew what he was doing, Carmine's look alone gave the answer. The sheriff nodded grimly and passed him the information he would need.
Carmine killed four men in their homes that day.
When he returned to his own home, the old sheriff was sat in front of the house. He told Carmine that they would both have to leave - Carmine for killing four "innocent" men, and the sheriff for helping him. Carmine didn't argue, and the two left the planet in a small ship meant for speed and maneuverability. They didn't want to be caught.
The sheriff became a second father to Carmine in the coming years, teaching him what he needed to know about the universe as a whole, about power structures and political intrigue, about how one bad man could make the whole universe a worse place to live. The two traveled the stars together, allowing themselves no home in case retribution was following them from that tiny backwoods planet.
By the time the sheriff died, Carmine knew that the two of them had been forgotten by the men who had let his father's murder slide by. He'd figured out why the sheriff kept them on the move. It wasn't for their own safety, but rather the safety of everyone else. The universe was a tough place, and there weren't nearly enough good cops out there, walking the beat and taking out the trash.
The sheriff used to say, "Tears don't suit this cosmos. Anyone who makes my universe cry is going to have to answer to me." He'd said it for the last time before taking a bolt of energy to the chest in a nasty crossfire with some druglords on yet another forgotten fringe world. They were his last words. His last breath was spent giving Carmine his old badge, a smile on his face. The sheriff's name, emblazoned on his badge, was Ryder.
Ever since, Carmine has been traveling the universe, righting what wrongs he can and bringing to justice the scum of the cosmos. He interfaces with local and planetary governments when possible, and his most recent job has been to track an apparently high-profile smuggler.
Powers and Techniques:
Trick Armor: Carmine's power system takes only a fraction of a second to properly activate, and with the words "Suit up" a signal is sent to the small chrome ball in the glove compartment of his space cruiser. In return, his energy-plate armor is sent to him and protects and enhances his body. Essentially, without his Trick Armor, Carmine is an average, civilian human with no real power level to speak of. It's only when he dons his armor that he has the benefits of his actual power level. In addition to these benefits, the armor has an early version of an upgrade Carmine has developed called the Combo System - essentially, Carmine can swipe two cards at once and their effects will be combined (much like the human Racial trait)
Laser Card: When swiped, Carmine's suit becomes capable of firing laser beams from his fingertips. This effect lasts only until Carmine has fired one beam from each finger - IE, a maximum of ten beams. Each beam is only marginally more powerful than a high-calibur rifle, so on tougher opponents a single beam won't do much. When combined with other cards, it applies an energy aspect.
Blade Card: When swiped, Carmine's suit forms a piece of itself into a perfectly balanced and sharpened sword. The sword is incredibly durable and capable of cutting through a number of materials a normal sword cannot cut. However, it is still just a sword. When combined with other cards, the blade itself is imbued with the other card's power.
Cyclone Card: When swiped, Carmine's suit becomes lighter, Carmine is capable of flight. When combined with other cards, a speed or wind aspect is added.
Detect Card: When swiped, Carmine's sensory array is enhanced to intense levels, allowing him to hear better, see better, and overall track things down better. When combines with other cards, an accuracy or homing aspect is added.
Gear:
Space Cruiser: Just a basic spaceship, shaped vaguely like a police car.
Wub Wub: a little floating A.I. with little use other than playing card games with. Communicates in a series of techno thrumming and bass lines.
Trick Armor System: Detailed above.
Roleplay Sample:
Carmine woke to the sound of rain pattering against the hull of his Cruiser. He didn't even know it could rain on this planet. He looked out the front of the cockpit. It was dark with cloud cover and the rain itself was tinged purple. And him without his umbrella.
Rain or no rain, it was time to go to work. He'd landed on the planet late the previous night and had chosen to camp in the Cruiser until morning, hoping not to call any attention to himself in the process. Word gets around quick when a guy shows up from space and starts asking questions about local drug traffickers. With this rain, hopefully he'd be able to fit in even more smoothly. It would certainly conceal his ride.
"Wub Wub, hold down the fort 'til I get back. I'm locking the doors."
"Brummmmmmm chick-a thup thup"
"Good man. I'll be back soon."
The little A.I. started shuffling cards - its standard idle activity - and Carmine headed out. He was going to need to find his way into town fairly blindly, and at times like this wished he could use his card system without being in the Trick Armor - Detect would be a godsend right now. But, all things considered, it could be worse. The rain could be acidic.
He found himself in civilization in a surprisingly short time, and worried if maybe he'd landed too close. Someone might have seen him land, or seen him approaching the small, rundown city he'd landed outside of. He didn't know if this planet's locals could see in this awful weather. He stepped inside the first place that looked like a bar that he came across.
His instincts were still sharp - it was definitely a seedy bar. The patrons were a real motley crew, clearly a bunch of real rough-and-tumble types from all over the galaxy. He was pretty sure he could handle most of them, but there was one big reptilian looking dude in the corner he did not want to cross if he could avoid it.
The bartender was a cyclops - not in a biological sense, but rather in that he was missing an eye - and looked like he'd pickled himself in alcohol years ago. His sweat soaked his hair, which looked like it had probably been washed once. He scowled at Carmine and asked what he was drinking.
"A tall glass of info is all I need, brother. I'll pay top dollar, too."
"We don't serve information here, and I'm not your brother. If you're looking for a dinner stool pigeon, go somewhere else."
"See, now that's just telling me that I've come to the right place. You have what I'm buying but you're reluctant to sell. I get that. You gotta see where I'm coming from."
"You wanna take a hike, or do you want to do this the hard way?"
"Dude I'm looking for sells drugs to kids, man. You really wanna get in a scrap backing up a scumbag like that?"
"Ain't my kids."
Carmine nodded and looked around, shrugging. "Then I guess it's time to suit up."
With the utterance of his activation key, the power system core on the Cruiser sent him his Trick Armor in less than the blink of an eye, and suddenly he stood in this bar, shining silver, ready to fight. The bartender and most of the patrons looked on in surprise. He used that to his advantage.
He fanned out his card stack at his side, where a few copies of each card were stored. He pulled and swiped a Laser card, and a deep tinny voice on his card reader announced matter-of-factly the name of the card. He held out both hands, fingers splayed wide and opened fire on seven patrons, hitting them in their chests, throats, and one in the face. He knew that only a few of them would back down from such small-arms gear, but that was why he saved the last three shots. As the bartender leapt over the bar, he pulled and swiped a Blade card, the tinny voice again announcing it as the sword came into being.
Suddenly he was one of a small handful of men in the bar that was actually armed, and so a good group of customers went piling out the door behind him. The others pulled knives, chains, and the bartender had a bent pipe.
Carmine's sword flashed in the dim light as he deflected attack after attack, purely on the defensive. He was outnumbered, but not outskilled, and in his armor he was as strong as any of them. But if he didn't get some attacks in himself, this was going to go badly. So, he used one of his last three laser shots, point blank into an attacker's eye, and backflipped away from the others. Seeing their friend blinded gave them enough pause to give Carmine enough time to swipe two cards in quick succession.
"Cyclone. Blade." announced a tinny voice.
Carmine leapt in, his sword a blur of metal, so light it felt in his hand. He quickly disarmed and dispatched each of his attackers, disabling the bartender. As the one-eyed man knelt, panting, Carmine let go of his sword, and it was disperse back into his armor.
"Drug dealer. Sells to kids. Where is he?"
"Go fuck yourself, pig." The bartender spat on Carmine's boots.
"Wrong answer."
Carmine was about to deliver a backhand blow to the head when the bartender was flattened by a thrown table. He looked up to find the reptilian that he was worried about earlier towering over him.
"Guy you're looking for is in the basement. Bunch of other scumbags hiding down there too I'd bet."
"...thanks..."
"I got a family. Wouldn't want any of my kids getting hooked on what this piece of garbage brags about slingin'. I hope he gets the rope."
With that, the lizard walked out, and Carmine decided to find the stairs to the basement. Time to make an arrest.
Alias: Space Sheriff Ryder
Race: Unknown, but will function as Tuffles
Age: 32
Gender: Male
Alignment: Good
Appearance:
Personality: Very heavily justice oriented, Carmine is a self-styled Space Sheriff. He defends the meek and loathes the corrupt. He is not, however, unreasonable. He is aware that many of those in power are in actuality awful, corrupt people, and so he is wary when pursuing known criminals. His overall approach to arrests is to detain the suspect, and then find out whether or not they are, in fact, the ones making the universe a worse place to live in. Sometimes he delivers them to their judgement. Sometimes he lets them go. In particularly rare cases, he helps them topple an insidiously evil government.
The law he follows isn't written down anywhere - it's the unspoken law of justice.
History: Raised on a fairly remote planet, Carmine's mother passed away giving birth to him. His father was a scientist specializing in mechanical engineering, and had been posted on this particular planet in an attempt to re-evaluate it's industrial infrastructure to increase productivity and profitability for the World Trade Organization. Ultimately it was a low-level position with only mediocre pay, but a job was a job and now he had a little mouth to feed.
Carmine's family was not blessed with the ability to manipulate their life energy like many other races of the universe, and as a result at the end of the day Carmine's father was weaker and more frail than most of the people he worked with. They resented that he had any position of authority when the bulk of them could pop his head like a grape. Little Carmine worried about his father terribly every day, not understanding what it was that kept the planet's angry local factory workers in check.
When Carmine was sixteen, his father revealed to him exactly what gave him the edge he needed. He'd developed a system that could replicate the effects of ki manipulation, and thus make him far stronger than he was normally. Until then, Carmine had been home schooled by his father and had little social interaction with other children or people in general. He had spent his time alone mostly reading and playing card games with a little A.I. his father had developed to keep him company called Wub Wub. He'd not been unhappy, perhaps a bit bored, but he understood - he didn't want to get killed by any kids whose dad had a grudge.
A year later, on Carmine's seventeenth birthday, he woke up to find his father already at work, a box on the kitchen counter with a card that said "Do Not Open Until Celebration". Carmine waited excitedly for his father to come home from work. But his father was late. An hour. Two hours. Finally, four hours late, someone knocked on the front door of his little family home. He answered, and at the door was the local law enforcement - a single, older sheriff, a joke in the eyes of the civilians. His hat in his hand, he delivered to Carmine the worst possible news. His father had been killed.
The sheriff told Carmine flat out that while the official cause of death would be ruled as a freak accident, it was likely that foul play was involved, that it had been a murder. He urged Carmine to find a way off the planet, to go somewhere - anywhere - safe. Carmine invited the sheriff in, for the sake of good manners, and as the sheriff sat down at the kitchen table, Carmine caught sight of his birthday gift. He excused himself to open it.
Inside the box was a jacket, a pair of gloves, a chrome silver ball, and a note. The note explained that the items were all part of a prototype upgrade version of his father's power system, a version that he wanted Carmine to test extensively and develop for himself over time. Included was a basic operation manual. Carmine asked the sheriff to leave and apologized.
Over the following weeks, Carmine taught himself how to properly use his system, which when activated covered him in a special sort of energy-plate armor, which was capable of shifting its capabilities based on input from a series of data cards. When a card was swiped through the reader on the left forearm, the suit would replicate any number of effects.
Once Carmine felt he was comfortable with the use of his suit, he approached the sheriff and asked for the names of the men who had been involved in his father's death. When the sheriff asked if he knew what he was doing, Carmine's look alone gave the answer. The sheriff nodded grimly and passed him the information he would need.
Carmine killed four men in their homes that day.
When he returned to his own home, the old sheriff was sat in front of the house. He told Carmine that they would both have to leave - Carmine for killing four "innocent" men, and the sheriff for helping him. Carmine didn't argue, and the two left the planet in a small ship meant for speed and maneuverability. They didn't want to be caught.
The sheriff became a second father to Carmine in the coming years, teaching him what he needed to know about the universe as a whole, about power structures and political intrigue, about how one bad man could make the whole universe a worse place to live. The two traveled the stars together, allowing themselves no home in case retribution was following them from that tiny backwoods planet.
By the time the sheriff died, Carmine knew that the two of them had been forgotten by the men who had let his father's murder slide by. He'd figured out why the sheriff kept them on the move. It wasn't for their own safety, but rather the safety of everyone else. The universe was a tough place, and there weren't nearly enough good cops out there, walking the beat and taking out the trash.
The sheriff used to say, "Tears don't suit this cosmos. Anyone who makes my universe cry is going to have to answer to me." He'd said it for the last time before taking a bolt of energy to the chest in a nasty crossfire with some druglords on yet another forgotten fringe world. They were his last words. His last breath was spent giving Carmine his old badge, a smile on his face. The sheriff's name, emblazoned on his badge, was Ryder.
Ever since, Carmine has been traveling the universe, righting what wrongs he can and bringing to justice the scum of the cosmos. He interfaces with local and planetary governments when possible, and his most recent job has been to track an apparently high-profile smuggler.
Powers and Techniques:
Trick Armor: Carmine's power system takes only a fraction of a second to properly activate, and with the words "Suit up" a signal is sent to the small chrome ball in the glove compartment of his space cruiser. In return, his energy-plate armor is sent to him and protects and enhances his body. Essentially, without his Trick Armor, Carmine is an average, civilian human with no real power level to speak of. It's only when he dons his armor that he has the benefits of his actual power level. In addition to these benefits, the armor has an early version of an upgrade Carmine has developed called the Combo System - essentially, Carmine can swipe two cards at once and their effects will be combined (much like the human Racial trait)
Laser Card: When swiped, Carmine's suit becomes capable of firing laser beams from his fingertips. This effect lasts only until Carmine has fired one beam from each finger - IE, a maximum of ten beams. Each beam is only marginally more powerful than a high-calibur rifle, so on tougher opponents a single beam won't do much. When combined with other cards, it applies an energy aspect.
Blade Card: When swiped, Carmine's suit forms a piece of itself into a perfectly balanced and sharpened sword. The sword is incredibly durable and capable of cutting through a number of materials a normal sword cannot cut. However, it is still just a sword. When combined with other cards, the blade itself is imbued with the other card's power.
Cyclone Card: When swiped, Carmine's suit becomes lighter, Carmine is capable of flight. When combined with other cards, a speed or wind aspect is added.
Detect Card: When swiped, Carmine's sensory array is enhanced to intense levels, allowing him to hear better, see better, and overall track things down better. When combines with other cards, an accuracy or homing aspect is added.
Gear:
Space Cruiser: Just a basic spaceship, shaped vaguely like a police car.
Wub Wub: a little floating A.I. with little use other than playing card games with. Communicates in a series of techno thrumming and bass lines.
Trick Armor System: Detailed above.
Roleplay Sample:
Carmine woke to the sound of rain pattering against the hull of his Cruiser. He didn't even know it could rain on this planet. He looked out the front of the cockpit. It was dark with cloud cover and the rain itself was tinged purple. And him without his umbrella.
Rain or no rain, it was time to go to work. He'd landed on the planet late the previous night and had chosen to camp in the Cruiser until morning, hoping not to call any attention to himself in the process. Word gets around quick when a guy shows up from space and starts asking questions about local drug traffickers. With this rain, hopefully he'd be able to fit in even more smoothly. It would certainly conceal his ride.
"Wub Wub, hold down the fort 'til I get back. I'm locking the doors."
"Brummmmmmm chick-a thup thup"
"Good man. I'll be back soon."
The little A.I. started shuffling cards - its standard idle activity - and Carmine headed out. He was going to need to find his way into town fairly blindly, and at times like this wished he could use his card system without being in the Trick Armor - Detect would be a godsend right now. But, all things considered, it could be worse. The rain could be acidic.
He found himself in civilization in a surprisingly short time, and worried if maybe he'd landed too close. Someone might have seen him land, or seen him approaching the small, rundown city he'd landed outside of. He didn't know if this planet's locals could see in this awful weather. He stepped inside the first place that looked like a bar that he came across.
His instincts were still sharp - it was definitely a seedy bar. The patrons were a real motley crew, clearly a bunch of real rough-and-tumble types from all over the galaxy. He was pretty sure he could handle most of them, but there was one big reptilian looking dude in the corner he did not want to cross if he could avoid it.
The bartender was a cyclops - not in a biological sense, but rather in that he was missing an eye - and looked like he'd pickled himself in alcohol years ago. His sweat soaked his hair, which looked like it had probably been washed once. He scowled at Carmine and asked what he was drinking.
"A tall glass of info is all I need, brother. I'll pay top dollar, too."
"We don't serve information here, and I'm not your brother. If you're looking for a dinner stool pigeon, go somewhere else."
"See, now that's just telling me that I've come to the right place. You have what I'm buying but you're reluctant to sell. I get that. You gotta see where I'm coming from."
"You wanna take a hike, or do you want to do this the hard way?"
"Dude I'm looking for sells drugs to kids, man. You really wanna get in a scrap backing up a scumbag like that?"
"Ain't my kids."
Carmine nodded and looked around, shrugging. "Then I guess it's time to suit up."
With the utterance of his activation key, the power system core on the Cruiser sent him his Trick Armor in less than the blink of an eye, and suddenly he stood in this bar, shining silver, ready to fight. The bartender and most of the patrons looked on in surprise. He used that to his advantage.
He fanned out his card stack at his side, where a few copies of each card were stored. He pulled and swiped a Laser card, and a deep tinny voice on his card reader announced matter-of-factly the name of the card. He held out both hands, fingers splayed wide and opened fire on seven patrons, hitting them in their chests, throats, and one in the face. He knew that only a few of them would back down from such small-arms gear, but that was why he saved the last three shots. As the bartender leapt over the bar, he pulled and swiped a Blade card, the tinny voice again announcing it as the sword came into being.
Suddenly he was one of a small handful of men in the bar that was actually armed, and so a good group of customers went piling out the door behind him. The others pulled knives, chains, and the bartender had a bent pipe.
Carmine's sword flashed in the dim light as he deflected attack after attack, purely on the defensive. He was outnumbered, but not outskilled, and in his armor he was as strong as any of them. But if he didn't get some attacks in himself, this was going to go badly. So, he used one of his last three laser shots, point blank into an attacker's eye, and backflipped away from the others. Seeing their friend blinded gave them enough pause to give Carmine enough time to swipe two cards in quick succession.
"Cyclone. Blade." announced a tinny voice.
Carmine leapt in, his sword a blur of metal, so light it felt in his hand. He quickly disarmed and dispatched each of his attackers, disabling the bartender. As the one-eyed man knelt, panting, Carmine let go of his sword, and it was disperse back into his armor.
"Drug dealer. Sells to kids. Where is he?"
"Go fuck yourself, pig." The bartender spat on Carmine's boots.
"Wrong answer."
Carmine was about to deliver a backhand blow to the head when the bartender was flattened by a thrown table. He looked up to find the reptilian that he was worried about earlier towering over him.
"Guy you're looking for is in the basement. Bunch of other scumbags hiding down there too I'd bet."
"...thanks..."
"I got a family. Wouldn't want any of my kids getting hooked on what this piece of garbage brags about slingin'. I hope he gets the rope."
With that, the lizard walked out, and Carmine decided to find the stairs to the basement. Time to make an arrest.